functional_flanger.Rd
Apply a flanger effect to the audio. Similar to SoX implementation.
functional_flanger(
waveform,
sample_rate,
delay = 0,
depth = 2,
regen = 0,
width = 71,
speed = 0.5,
phase = 25,
modulation = "sinusoidal",
interpolation = "linear"
)
(Tensor): audio waveform of dimension of (..., channel, time)
.
Max 4 channels allowed
(int): sampling rate of the waveform, e.g. 44100 (Hz)
(float): desired delay in milliseconds(ms). Allowed range of values are 0 to 30
(float): desired delay depth in milliseconds(ms). Allowed range of values are 0 to 10
(float): desired regen(feeback gain) in dB. Allowed range of values are -95 to 95
(float): desired width(delay gain) in dB. Allowed range of values are 0 to 100
(float): modulation speed in Hz. Allowed range of values are 0.1 to 10
(float): percentage phase-shift for multi-channel. Allowed range of values are 0 to 100
(str): Use either "sinusoidal" or "triangular" modulation. (Default: sinusoidal
)
(str): Use either "linear" or "quadratic" for delay-line interpolation. (Default: linear
)
tensor
: Waveform of dimension of (..., channel, time)